ArcadeOps Control Tower

AI Agent Production Gate

Can this AI agent touch production?

Gemini audits the run. ArcadeOps blocks unsafe actions before they reach real tools.

Stop unsafe CRM writes, emails, and production tool calls before customer impact.

Gemini judges. Vultr runs. ArcadeOps blocks unsafe autonomous agents before production.

Production GateDetecting mode…
StatusReady to audit. Pick a run, then click Audit this run.

Audit history

No audit yet. Pick a run to test the gate.

Start here: pick an agent run

Pick a risky run to see what gets blocked, a safe run to see what ships, or paste your own run log.

Run previewExpected decision: Block

Selected run: Multi-agent customer escalation run

A CEO agent delegates a customer escalation to Support, CRM and Email sub-agents. The CRM write and the outbound email both lack human approval — Control Tower blocks the run before it can ship.

Top 3 risks

  1. CRM update attempted without human approval.
  2. Outbound customer email attempted without human review.
  3. Missing replay / audit evidence on multi-agent handoffs.
Cost$0.210
Tokens17,850
Tools6
Flags5
Agent pipelineHow the multi-agent run reaches the gate
  1. CEO Agent
  2. Support Agent
  3. CRM Agent
  4. Email Agent
  5. Control Tower
Production decisionReady to auditPick a run, then audit it.

Run selected. Click Audit this run to see the production decision.

Technical proofShow infrastructure proof and run log
Run log, raw JSON and debug data appear here once the audit completes.
Technical proofShow architecture, infrastructure and trace internals

Architecture

Powered by ArcadeOps Runtime

This demo focuses on the production gate, but ArcadeOps is built to orchestrate autonomous agents, tools, and multi-agent workflows end-to-end. Control Tower is the gate that decides whether any of those runs can ship to production.

Business impact

What Control Tower prevents from reaching production

  • Unsafe CRM writes shipped without human approval
  • Customer-facing emails sent without human review
  • Multi-agent delegation running with no audit trail
  • Production-touching tool calls with no replay ID
  • Autonomous agent loop

    Plan → execute → evaluate → summarize, with budget caps and stop conditions.

  • Tool execution

    Read, write, search, send, generate — every call typed, scoped, and auditable.

  • Multi-agent handoff

    CEO and Manager agents delegate to specialists, sub-agents and ephemeral recruits.

  • Trace persistence

    AgentRun, AgentStep and LLMCall stored end-to-end — replay-friendly by design.

  • Cost & risk audit

    Tokens, USD, latency, providers, models and risk flags surfaced per run.

  • Production policy gates

    Approvals, HITL, write-without-audit and outbound-without-review enforced server-side.

Architecture
  1. ArcadeOps runtime
  2. Agents
  3. Tools
  4. Sub-agents
  5. Trace
  6. Gemini Reliability Agent
  7. Production decision
  8. Safety rules