ArcadeOps Control Tower

A Gemini-powered production gate for autonomous AI agents.

Replay or paste an ArcadeOps agent trace. Control Tower audits tools, sub-agents, costs, approvals and risky outputs, then decides whether the run should ship, need review, or be blocked.

Powered by GeminiDeterministic replayProduction gate

Pick a multi-agent runInspect agents, tools & evidenceGemini decides: ship, review or block

1 · Pick an agent run

Catch unsafe AI agent runs before they ship. Pick the unsafe sample to see the production gate in action.

2 · Inspect key evidence

These are the signals Gemini will use before making a production decision.

  • Destructive action
    CRM Agent

    CRM Agent attempts crm_update without human approval — write action with no audit log.

    tool
    crm_update
    risk
    high
    dur
    1.8s
  • Outbound action
    Email Agent

    Email Agent attempts send_email to an external customer without human review.

    tool
    send_email
    risk
    high
    dur
    2.3s
  • Audit gap

    No replay ID was persisted for this run and no audit log was emitted for the writes.

    risk
    high
  • Production gate
    Control Tower

    Control Tower halts the run: destructive write + outbound message + missing audit are non-negotiable gates.

    risk
    high
Cost
$0.210
Tokens
17,850
Tools
6
Flags
5

3 · Gemini decides: ship, review or block

Under the hood

Powered by ArcadeOps Runtime

This demo focuses on the production gate, but ArcadeOps is built to orchestrate autonomous agents, tools, and multi-agent workflows end-to-end. Control Tower is the gate that decides whether any of those runs can ship to production.

Business impact

What Control Tower prevents from reaching production

  • Unsafe CRM writes shipped without human approval
  • Customer-facing emails sent without human review
  • Multi-agent delegation running with no audit trail
  • Production-touching tool calls with no replay ID
  • Autonomous agent loop

    Plan → execute → evaluate → summarize, with budget caps and stop conditions.

  • Tool execution

    Read, write, search, send, generate — every call typed, scoped, and auditable.

  • Multi-agent handoff

    CEO and Manager agents delegate to specialists, sub-agents and ephemeral recruits.

  • Trace persistence

    AgentRun, AgentStep and LLMCall stored end-to-end — replay-friendly by design.

  • Cost & risk audit

    Tokens, USD, latency, providers, models and risk flags surfaced per run.

  • Production policy gates

    Approvals, HITL, write-without-audit and outbound-without-review enforced server-side.

Architecture
  1. ArcadeOps runtime
  2. Agents
  3. Tools
  4. Sub-agents
  5. Trace
  6. Gemini Reliability Agent
  7. Production decision
  8. Guardrails